The Making of Coven Rush

Appendix

The Builders' Notes

Each builder's own few lines: what they built, what they learned, and their best pictures.

Every builder who worked on the game adds a short note as they finish their part: what they built, what they learned, and the pictures they're proudest of.

Alpha · The treehouse's furniture (2026-10-23)

Every object in the treehouse drawn as pixel art in place of its plain box, in Ed's mismatched style: cottage pieces sprouting leaves, the odd gothic one, and modern clutter (#1017) (#1017)

What I built

What I learned

Art builder 1 · The forest's procedural art; overnight phase 1: housekeeping

Trees, bushes, props, ground and areas grown from data, the legend clearings, every creature's sleeping art, and tonight the Stone Shrine, the ravine's spires and the runestones' sigils

What I built

What I learned

Art builder 2 · Creatures, the leash, the party and the night; overnight phase 1: housekeeping

The creatures' genomes and live rig, the attack visuals, the party witches, the leash and sigil weight, the Party's Over, the beach's edge and the night's light (#291, #349, #364)

What I built

What I learned

Art builder 4 · Art

The soundsystem generator: every area's soundsystem its own, turned to the dancefloor, bigger further out, breaking in stages (#541, #554)

What I built

What I learned

Balance 2 · Balance: bot sweeps

Long bot sweeps for the balance builder: the sweep script, the map's size and the clear-to-transform population (#365, #446) (#365, #446)

What I built

What I learned

Foxtrot · Builder and bug hunter; overnight phase 1: housekeeping

The soundsystem alarm, ley lines with a minimum turning radius, quests that calm a wild area, and tonight's dead-code sweep, tool READMEs and a faster test suite (#361, #381, #385, #388, #389, #405, #774)

What I built

What I learned

Golf · UI, the bedroom and the canopy; tonight's phases 1 to 3

The bedroom as the front door, legends that say what they want, the canopy's hole, and tonight one way to build UI, lazy-loaded panels and a slot for hand-drawn sprites (#333, #341, #348, #357, #373, #391, #397, #400)

What I built

What I learned

India · The menagerie: how animals are generated

The creature generator reviewed and lifted at the root: jointed legs, a frame under the coat, faces with bones, an elder kit for legends, a growth check; then Ed's body profile and spine, so no animal is a sausage; then the growth batch, Ed's review sheets and the six bodies he approved from them; then the music's singer (Ed's review, 2026-10-14): the plan, an alto in tune, and two voices to A/B in the Music Lab; then the biome forests (Ed, 2026-10-23): a look for each of the eight compass biomes over any species, baked once, so every island's woods belong to their part of the world; then the game's first screen (Ed, 2026-10-23): a fresh game wakes her in her bedroom on home rather than opening on the sea chart; then the sail's transition (Ed, 2026-10-24): the next island made while the chart flies her in, the chart's zoom waiting for it, so the dive follows with no frozen frame; then the biome looks by ring (Ed, 2026-10-25): semi-temperate near home, the full look furthest out (#800, #812, #822, #823, #821, #819, #833, #834, #843, #849, #859, #866, #917, #920, #1026, #1043, #1063, #1110, #1149)

What I built

What I learned

Juliet · Housekeeping and performance, 2026-10-13

The creature, flora, area and decisions registries split one file a thing so builders stop colliding; the art check sharded and in CI; the treetop stalls and the garbage behind them; the map's coastlines made off the page (#837, #844, #847, #848, #851, #852, #860, #869, #870, #872, #875, #884, #892, #918, #922, #1034)

What I built

What I learned

Kilo · Phase 5: the backlog's reckoning

The smaller gameplay backlog checked against the code and a pause-page slider for the flying cooldown (#916); invitations bouncing off the enraged finished; pausing from the bedroom, the volume sliders and the Music Lab on the pause page; the full smoke run's leftover failures cleaned up (#916, #923, #924, #925, #927, #929, #932, #943)

What I built

What I learned

Music builder · The music and sound; the beach's camera and the sea; the overnight programme's audio tidy and CPU audit

One generated track for the whole run, the game's sound effects and voices, and the hunt for why the music cut in and out (#331, #352, #376, #407, #413)

What I built

What I learned

Prototype builder · Phase 1: housekeeping (overnight 2026-10-06/07), and earlier fixes

The "game unchanged" gate, main.ts split into src/app/, the link switches documented, and earlier in the night legend circles, runestones, respawn and copy (#344, #383, #380, #395, #396, #327, #360, #362, #353)

What I built

What I learned

QA · Overnight: watching every phase

Checked every merge into the prototype overnight, benched the start and the end of the night, and walked a whole run headless after each round (#451, #489) (#451, #489)

What I built

What I learned